??EIRST

Suppose you had the starting rack shown above.

The first instinct would be to bingo something that:
1) was the highest score possible
2) didn’t expose any DLS
3) left rubbish tiles open for double double/ TWS bingos
4) blocked the H1/H15 TLS

Right. So you’d probably opt for a 62 point bingo that satisfied all 4 of these options (or maybe 3, if all 4 can’t be satisfied at the same time).

Here’s a suggestion. How about passing?

Drawing a flowchart for what I’m suggesting:

Pass –> P2 Bingoes –> P1 Bingoes
\/ P2 Changes
Pass –> P2 Bingoes –> P1 Bingoes
\/ P2 Changes
Pass –> P2 Plays Something –> P1 Bingoes
\/ P2 Changes/ Passes
Game Ends

Let’s analyse this from the point of the opponent. When P1 passes his first turn to P2, P2 probably thinks P1 needs a floater to bingo. Hence P2 is unlikely to play anything unless he can bingo (to avoid the risk of P1 bingoing the next turn) – P2 would probably change his tiles.

If P1 passes again after P2 changes his tiles, P2 would probably think P1 is extremely desperate to play a bingo (probably a nice one, too). By then, P2 would either have a bingo (which he would probably play) or P2 would once again change his tiles.

If P1 passes a third time after P2 changes his tiles for the second time, P2 either has a bingo (in which case he would play it) or he doesn’t. If P2 doesn’t have a bingo, he would either have 7 one point tiles or more than 7 points in his rack. It’s likely that P2 would choose to pass if he had 7 one point tiles (since P1 has passed a third time, he probably doesn’t have any blanks or flexible tiles, he’s just looking for a nice bingo) to end the game and hopefully win by tile deduction. If P2 didn’t have seven one point tiles, he either changes and hopes to draw them (which is quite risky) or plays something small which doesn’t expose the double double.

If the game ends based on six passes at the start, P1 who has the ??EIRST rack wins because he only subtracts 5 from his rack. P2 subtracts at least 7 and loses.

If P2 bingos, he will be hit with a double double (explore the rack and see for yourself, every tile at H5 or H11 will yield a double double with that rack). If he plays something small after the third pass, he will be hit with a bingo (which goes to the triple, explore the racks again and see). He may also be hit with a benjamin which may or may not use up the blanks. If P2 phonies, the word is challenged and P1 wins (because of six passes)

There are two downfalls of this plan:
1) P2’s bingo has too large a score to be countered with a double double, for example QUARTZY (which basically exposes the U). But then again this is extremely unlikely, and furthermore the blanks are in P1’s rack, so there is less flexibility in P2’s rack for a bingo. It is also unlikely that P2 would keep power tiles in his rack while changing, so the high bingo score downfall probably only applies during the first turn.
2) The best thing to hope for is if P2 opens a juicy tile to the double double – which may not happen. The difference in score between 62 and 74 (for a 1 point tile exposed to the double double) is only 12 points, so there isn’t much of a point of waiting for the double double, especially if your opponent has already played a move to lessen up the gap.

Of course, the really good thing about this is that it gives a decent chance of winning after 6 turns!

(Actually it’s pretty crap. Just bingo, lol)

One for all, All for one, Venturez’ 06

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